![]() ![]() Maybe AI players won’t attack when they “think” the human player is more powerful). ![]() (For example, when my AI adeversary was Protoss and I was Terran, I did not change anything with the Protoss settings, but just made Terran airforce more powerful.) I did not block any upgrades or techs for the AI in some instances, but just modified some units of my own. Due to their timed life, on most maps it is important that bunkers and the infested colonist hut be. It won’t go anywhere new, even if there are many ressources (both minerals and Vespene gas) out there, and it will not attack me. Timing your push with your colony wave is crucial. Information you can use to help you with editing your StarCraft II maps. It just goes on to gather some Vespene gas from depleted Vespene geysers, but that’s all. Information you can use to help you with editing your StarCraft II maps. ![]() some user interface enhancements from StarCraft a hot key to center on events. But after some time, it ceases to do anything meaningful. The games map editor allows players to develop scenarios for use in. It attacks me, and it goes out to find and gather new ressources. My impressionis this: At the beginning, the AI seems to behave as it should. ![]()
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